Thursday, January 31, 2008

freaking out



today I read my sylabus and thought that the elder bust was due today after devoting the entire week to my photoreal project, which presented great distress as I was going to be working all day on the photoreal project so that I could go to mardi gras. So I went to montgomery way early and worked on this bust for about 2 hours and got it to a point where I could hand it in...


AND its not even due today.

I will be so happy after today.

Wednesday, January 30, 2008

peerp a leerp



more work on peerp jeerhn. i feel like i am closing in. but the eyes. not so much. at a smaller size and maybe add some DOF and maybe some photoshop filters like some lensflaire, i could see this being pretty much indistinguishable from real life.


or if I could just turn in Zbrush renders we'd all be happy. PS bridget if you are reading this I'm not going to Mardi Gras but will be home working on this all weekend.




( * \________________/ *)

skin coming along


i have not given up. ... skin is so very difficult to nail because it is not just the shader, but also the lighting setup, scale, everything. I have settled on the lighting setup for the first project. I was worried I wouldn't get it done this weekend, or in time to POSSIBLY go to mardi gras (although that is looking less and less likely) but I have made significant headway I feel.

Dont mind the eyes, I just threw some in and will have to tweak them. Some hair would really sell the look, but I don't think Ill be getting around to that. I am actually really pleased with how the coat and whatnot turned out on my first try on the shaders. The tie will probably have more to it in the end, but this is about the skin and not what he's wearing.

if i look at it without concentrating on the eyes, I can start to feel some realism in it. The cheeks bother the hell out of me and I will be going back into zbrush to tweak those before the final too. and the lips are way red.

Get Boners

Tuesday, January 29, 2008

WIP for zbrush class


this is the first project for the zbrush class, it is supposed to be some sort of an object from our game idea.

i chose to do the bust of an elder warrior. below is the concept. ive mailed it to myself so its copyrighted now so you cant steal it and make it.


Story Overview

A meteor crashes into a planet of two societies. The people of the air and the people of the soil have lived in peace for centuries but the impact of the meteor instigates a war. The people of the soil believe that the meteor was a weapon used by the people of the air to begin taking over the surface of the planet to obtain precious resources. Our protagonist was a working class family man when the PotS made their surprise counter attack on the PotA. Now it is up to the hero to discover the truth behind the meteor before the two cultures destroy each other.

Overall game concept.

Game begins shortly after the meteor hits the planet. PotA are not affected by it, but everyone can see from the flying cities the destruction that has occurred on the surface of the planet. One of the largest cities of the PotS is wiped out. The citizens from the PotA are very concerned and feel bad aka there are no harsh feelings for the PotS. Everyone thinks it is a natural disaster. The protagonist's home city is fully explorable and a living place. The hero is free to explore the city and familiarize himself with the layout as this will be very important later on in the game. War breaks out when a neighboring Flying City is hit by some sort of bombardment from PotS. The entire world of the player is then embroiled in battle. It is never just the hero fighting the enemy army by himself. Rather, the first portions of the game would take place on his home city where he is tasked to defend it from the PotS who are threatening to board. Buildings will catch fire and collapse, etc. Eventually the protagonist is tasked with assaulting the surface, so gameplay will be somewhat different there as it will be hostile and unfirmiliar territory.
PotS are a much more brutish race, humanoid in form, but more beastly than anything else. PotA are technologically advanced and smaller in stature. The setting is fantasy/futuristic, but not hardcore scifi american futuristic (like halo/gears of war).

Conflict Urgency to get to understand the cause of the war before everything is lost.

Character Game How does this game advance our objective of character
based games?
A very well written plot and story. Put in characters with a deep background that will force the player to care about them and the decisions he makes. Cutscenes to help tell the narrative.

Genre FPS...?

Game Play The people of the air have technology that lets them fly for short distances while on foot. Think Starsiege: Tribes.

Key Features Gameplay takes place from the ground to the atmosphere. The ability to cover miles of distance through combat. Imagine standing on the platform of one of the flying cities and seeing the war take place on the ground from up there.

Technical Challenges We will need unreal engine 8 technology.

Target Machine 4 petahertz processors. 8 terabytes of ram. Sextuple SLI geforce 202000

Target Market anyone who wants to be cool.


Competitive What competitive products are announced or released?
ie. What similar products already exist? Halo 6 may be coming out around the same time.

Monday, January 28, 2008

more boners


the maya skin shader is a bitch to use. too many nobbies and stupid shit to control. ive been trying to get it to work for the past 2 weeks (well i mean not the whole time...except for the last 3 days ive been up to 5 working on it and being awesome.) and its finally coming around. I wasnt a bitch and took the easy route, no I decided to do perhaps the most difficult thing to make "photorealistic". its due in a week, and I doubt it'll be "photoreal" but getting this shader down pat is essential for me moving forward. better sooner than later.

so here is what ive got so far. its okay, you can laugh/





its getting there.

and yes, there will be eyes

just dumping all of my work here

















COOL ZBRUSH STUFF



WOW


I am starting a blog so people can keep track of my works. because you all really want to know
what im up to.